Lightning Obelisk (Elite)
Trap
Level 18 Elite Blaster
XP 4000

The pillars in opposite corners of the chamber flare with intermittent surges of power.

Trap: An obelisk‚Äôs pent-up energy explodes into a blast of lightning, targeting a living creature within 5 squares.Perception     DC 20: The obelisks flare with a crackling blue-white light, the air between them charged with static.     DC 25: Each pillar features a cleverly disguised keyhole at its base.Arcana     DC 20: The character recognizes the obelisks as a pair of arcane devices designed to shoot lightning between them.TriggerWhen a living creature starts its turn within 5 squares of a lightning obelisk, it attacks.AttackOpportunity Action      Ranged 5
Target: One living creature.Attack: +23 vs. ReflexHit: 2d10 + 5 lighting damage, and the target takes ongoing 5 lightning damage and is dazed (save ends both).Miss: Half damage, no ongoing damage, and the target is not dazed.Countermeasures     The black iron key that opens the doors into this area (see Encounter G1) fi ts in the keyhole of each obelisk. When turned (a minor action), it disables the trap.
     Thievery DC 25: An adjacent character can disable a lightning obelisk with a successful check.

Published in P3 Assault on Nightwyrm Fortress, page(s) 7.