Lightning Obelisk
Trap
Level 3 Blaster
XP 150

Two granite obelisks stand several feet apart. You can walk between them or around either side. Each obelisk is scribed with jagged lines.

Trap: The obelisks fire lightning bolts each round on their initiative after they are triggered.Perception     DC 20: Tiny discharges of static electricity play across each obelisk.     DC 25: One of the obelisks has what looks like a control panel.Initiative +3TriggerThe trap is triggered when an intruder attempts to enter area F1. Roll initiative. Once activated, the obelisks attack until the end of the encounter whenever an intruder remains in range.AttackStandard Action      Ranged 10
Target: One intruder per obeliskAttack: +6 vs. ReflexHit: 2d8 + 3 lightning damage.Countermeasures     Acrobatics DC 15: A character who makes a skill check can tumble between or around the obelisks without triggering them.
     A character can attack an obelisk (AC 10, other defenses 10; resist 15 all; hp 74). Destroying an obelisk destroys the entire trap.

Published in Marauders of the Dune Sea, page(s) 13.