Lightningstone Field (Elite)
Hazard
Level 21 Elite Warder
XP 6400

A faint waver disturbs the air, and the smell of ozone brushes your nostrils. You feel a rumbling in your bones just before a massive lightning strike lances down.

Hazard: A lightningstone field is an area charged with the potential of a lightning storm. When a creature enters the area, it disrupts the field, causing a thunderous lightning discharge. The field usually occupies an area 10 squares on a side. Predators and scavengers near a lightningstone field are attracted by the sound of the explosion.Perception     DC 22: The character recognizes that something is amiss in the area.Arcana     DC 27: The character recognizes the hazard’s nature.Initiative +2TriggerWhen a creature enters a square of the lightningstone field, the hazard rolls initiative.AttackStandard Action      Melee
Target: Each creature in the hazard’s areaAttack: +28 vs. FortitudeHit: 1d10 + 3 lightning damage. Each creature adjacent to the target takes 5 thunder damage, is dazed until the end of its turn, and is pushed 1 square.Miss: Half damage.

Published in The Plane Below, page(s) 22.