Lunacy Mist
Terrain
Level 6 HazardXP 250

Detect automatic

Initiative -

Immune attacks

Traits

Lightly Obscured

Squares in the mist are lightly obscured.

Triggered Actions

Attack (poison) At-Will

Trigger: A creature starts its turn in the mist’s space.

Attack (Opportunity Action): Melee 0 (triggering creature); +9 vs. Will

Hit: 1d8 + 4 poison damage, and the target is subjected to lunacy (save ends). Until the effect ends, the target rolls a d6 at the start of its turn before taking any actions to determine the mist’s effects.

    1: The target is stunned until the start of its next turn.

    2: The target is dazed until the start of its next turn.

    3: The target takes 5 poison damage and is slowed until the start of its next turn.

    4: The target’s first action this turn must be a basic attack or a charge against the creature closest to it. If no creature is within range, the target is dazed until the start of its next turn.

    5: The target takes a -2 penalty to attack rolls until the start of its next turn.

    6: No effect.

Countermeasures

Avoid: Endurance DC 23. The target can make an Endurance check when entering the mist as a free action. Success: The target gains a +4 bonus to Will against the mist until the end of the target’s next turn.

Published in The Book of Vile Darkness, page(s) 2-38.