Level 9 Lurker
Fumes fill the air.
Fumes fill the air with a noxious madnessinducing poison.
DC 14: The character notices the air is filled with vapor.
DC 19: The character notices the four nozzles spewing the gas into the battlefield.
DC 19: The character identifies the vapor as madness gas.
The trap rolls for initiative at the start of the encounter, and attacks each creature in the arena each round on its turn.
All creatures in the arena
+12 vs. Fortitude
1d6 + 5 poison damage, and the target makes a melee basic attack against a random adjacent creature as a free action.
Endurance DC 19: A character can hold his or her breath to avoid the attack, but if the character takes damage, the character must succeed on a successful check or be unable to hold his or her breath until the start of his or her next turn.
Thievery DC 19: A character can disable a nozzle with a successful check. Once all four nozzles are disabled, the gas clears after its next action.
Dragon Magazine Annual