Magic Crossbow Turret (Dungeon 183)
Level 1 TrapXP 100

Detect Perception DC 16 (trigger plates)

Initiative +3

HP 40

AC 5, Fortitude 10, Reflex 5, Will -

Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage

Standard Actions

Magic Crossbow Turret Attack At-Will

Attack (Standard Action): Ranged 5 (nearest enemy); +8 vs. AC

Hit: 1d6 + 2 damage, and ongoing 5 poison damage.

Triggered Actions


Trigger: A creature enters a trigger square.

Effect: Roll initiative for the trap and place it in the turn order at the indicated point.


Deactivate: Thievery DC 19 Success: One adjacent turret is disabled. Failure (18 or less): That turret attacks as a free action against the triggering character.

Published in Dungeon Magazine 183, page(s) 14.