Magic Gate
Object
Level 8 TrapXP 350

Detect Perception or Arcana DC 24

Initiative

Immune attacks

Triggered Actions

Attack (teleportation) Encounter

Trigger: A creature passes through the doorway without saying the password or carrying the appropriate symbol.

Attack (Immediate Reaction): Ranged 1 (triggering creature); +11 vs. Will

Hit: The target is teleported to a location determined when the door was placed.

Countermeasures

Avoid: Arcana (trained only) DC 24. Success: The character understands the password or the symbol needed to bypass the trap.

Disarm: Arcana (trained only) or Thievery DC 24. Success: The character defaces the right runes to disarm the trap. Failure (19 or lower): The character triggers the trap.

Discovery: Arcana (trained only) DC 24. Success: From magic symbols on the doorway, the character learns the direction and distance to the location where the gate sends a creature.

Published in Dungeon Magazine 201.