Magic Missile Ballista
Object
Level 2 Elite TrapXP 250

Initiative +5

HP 55

AC 16, Fortitude 13, Reflex 10, Will -

Immune necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage

Standard Actions

Effect (force) At-Will

Effect: Ranged 10 (one or two creatures); 5 force damage.

Countermeasures

Control: Arcana DC 20 (standard action). Success: The character determines which creature the ballista attacks on its next turn.

Deactivate/Reactivate: Arcana or Thievery DC 20 (standard action). Requirement: The character must be adjacent to the ballista. Success: The ballista ceases to function (if deactivated) or resumes functioning (if reactivated).

Published in Halls of Undermountain, page(s) 36.