Malfunctioning Anarch Sphere
Hazard
Level 30 Blaster
XP 19000

One of the anarch spheres within the chamber erupts with raw elemental power.

Hazard: The damaged anarch sphere attacks everything in the chamber.Perception     No check is required to notice the malfunctioning sphere.Initiative +8TriggerThe anarch sphere malfunctions when the adventurers enter the chamber.AttackStandard Action      Ranged 10
Target: Three creatures within range (chosen randomly)Attack: +33 vs. ReflexHit: 3d8 + 10 cold, fire, and lightning damage, and the target takes ongoing 5 cold, fire, and lightning damage and is dazed (save ends).Countermeasures     Arcana DC 33 or Thievery DC 33: The malfunctioning anarch sphere can be disabled by one or more characters adjacent to it making three successful checks (each check is a standard action). A failed check deals 3d6 + 8 cold, fire, and lightning damage to the character.

Published in E3 Prince of Undeath, page(s) 21.