Mirror of Life Trapping
Level 10 TrapXP 500

Detect automatic

Initiative -

HP 50

AC 5, Fortitude 10, Reflex 5, Will -

Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage Vulnerable 10 thunder

Triggered Actions

Attack At-Will

Trigger: A creature that is not blind or blinded starts its turn adjacent to the mirror.

Attack (Opportunity Action): Melee 1 (triggering creature); +13 vs. Will

Hit: The target is trapped in the mirror. While trapped in the mirror, the target is removed from play. If there is already a creature trapped in the mirror, the effect ends for that creature, which returns to play in an unoccupied space within 3 squares of the mirror.

Miss: The target is dazed until the start of its next turn.


Destroy: Reducing the mirror to 0 hit points destroys it but automatically kills any creature trapped inside.

Published in The Book of Vile Darkness, page(s) 1-38.