Mirror of Life Trapping
Level 10 TrapXP 500
Detect automaticInitiative -
AC 5, Fortitude 10, Reflex 5, Will -
Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage Vulnerable 10 thunder
Trigger: A creature that is not blind or blinded starts its turn adjacent to the mirror.
Attack (Opportunity Action): Melee 1 (triggering creature); +13 vs. Will
Hit: The target is trapped in the mirror. While trapped in the mirror, the target is removed from play. If there is already a creature trapped in the mirror, the effect ends for that creature, which returns to play in an unoccupied space within 3 squares of the mirror.
Miss: The target is dazed until the start of its next turn.
Destroy: Reducing the mirror to 0 hit points destroys it but automatically kills any creature trapped inside.
Published in The Book of Vile Darkness, page(s) 1-38.