Mirror of Madness
Level 8 Blaster
XP 350

A section of wall ahead is polished to a mirror sheen. Strange colors swirl within its surface, coalescing into frightful, leering forms.

Trap: A mirror of madness occupies a space 2 squares wide along a wall. Creatures that linger too close to the trap are rendered senseless.Perception     No Perception check is needed to notice the mirror of madness.Arcana or Religion     DC 14: This section of mirror-bright wall is a window into the Abyss. Any creature gazing into it risks madness.     DC 19: The energy held within the mirror of madness is unleashed in a blast if the wall is damaged.Initiative +6TriggerThe trap activates and rolls initiative when any creature moves within 5 squares of it.AttackStandard Action      Close blast 5
Target: Each enemy in blastAttack: +12 vs. WillHit: The target is dazed and immobilized (save ends). First Failed Saving Throw: The target is instead dominated (save ends).Miss: The target is dazed until the end of its next turn.Special: The trap treats all nondemons that are not part of its demon cult as enemies. It treats all members of the cult and their allies as its allies.Countermeasures     Arcana DC 19 or Religion DC 19 or Thievery DC 19: A character adjacent to the trap can make an Arcana, Religion, or Thievery check (each as a minor action) to hinder the mirror’s attack. Each successful check imposes a -2 penalty to the trap’s attack rolls. With three successful checks, the mirror of madness is permanently disabled.
     A character can attack the mirror (AC 5, Reflex 5, Fortitude 10, 40 hit points). Whenever the trap is hit by an attack, each creature within 5 squares of it takes 5 psychic damage. Destroying the mirror ends this trap’s threat.

Published in Demonomicon, page(s) 37.