Level 18 Elite Warder
A black humanoid heart sits within a tangle of arteries and veins.Trap: Once triggered, a Moilian heart’s dark power infects a creature regardless of its proximity to the heart—eventually killing it unless the heart is destroyed or disabled.Perception DC 20: A character within 4 squares of the heart sees it in the rubble of the ruined fountain. DC 25: A character within 4 squares of the heart hears a faint and erratic heartbeat.Trigger The trap activates when a living creature approaches within 4 squares of the Moilian heart, or if a living creature attacks the heart (see “Countermeasures”). The creature that triggers the trap is subject to the trap’s attack at the start of each of its turns until the heart is rendered inert, regardless of the creature’s distance from the heart.
AttackFree Action Special
Target: The triggering creatureAttack: +25 vs. ACHit: 3d8 damage.Special: A creature slain by the heart rises as a free-willed Moilian zombie at the start of its next turn, appearing in the space where it died or in the nearest unoccupied space if that space is occupied. The Moilian zombie must be destroyed before the creature can be raised.Countermeasures Characters can engage in a skill challenge to render the heart inert.
A character can render the heart inert with a special use of a cleric’s turn undead power. For the purpose of that attack, the heart has Will 30. On a hit, the trap is disabled for 1 hour and ends its attacks on all creatures that previously triggered it. On a miss, the heart makes a special attack: close burst 20; +21 vs. Fortitude; on a hit, 2d6 cold damage.
A character can destroy the heart by hitting it with a single attack that deals at least 50 acid, fire, or radiant damage. Any attack against the heart automatically hits it, but the trap makes another attack against the triggering creature if the trap is not destroyed by that attack.
Published in Tomb of Horrors, page(s) 95.