Level 12 HazardXP 700
Detect automaticInitiative —
Each square of muck costs 3 extra squares of movement to enter. A creature that ends its turn in the muck must succeed on a DC 20 Athletics check or sink 5 feet, to a maximum depth of 20 feet.
Choking Filth (disease, poison) At-Will
Trigger: A creature starts its turn under the pit’s surface.
Attack: Melee 0 (triggering creature); +15 vs. Fortitude
Hit: 3d6 + 9 poison damage.
Effect: The target contracts cackle fever.
Detect: Dungeoneering or Nature DC 20 (minor action). Success: The character discerns the hazard’s effects.
Published in Dungeon Magazine 209.