Muck Pit
Terrain
Level 12 HazardXP 700

Detect automatic

Initiative

Immune attacks

Traits

Sucking Mud

Each square of muck costs 3 extra squares of movement to enter. A creature that ends its turn in the muck must succeed on a DC 20 Athletics check or sink 5 feet, to a maximum depth of 20 feet.

Triggered Actions

Choking Filth (disease, poison) At-Will

Trigger: A creature starts its turn under the pit’s surface.

Attack: Melee 0 (triggering creature); +15 vs. Fortitude

Hit: 3d6 + 9 poison damage.

Effect: The target contracts cackle fever.

Countermeasures

Detect: Dungeoneering or Nature DC 20 (minor action). Success: The character discerns the hazard’s effects.

Published in Dungeon Magazine 209.