Murder of Crows
Level 9 HazardXP 400
Detect Perception DC 5Initiative +7
Resist half damage from ranged and melee attacks Immune necrotic, poison, psychic Vulnerable 5 radiant, 10 against close and area attacks
Deathless Talons (necrotic) At-Will
Attack: Melee special (creatures on the sea); +12 vs. Reflex
Hit: 2d6 + 10 necrotic damage.
Special: On its initiative count, the murder of crows makes the above attack against each living creature on the Sea of Khalusk.
Drive Off: If the murder of crows takes 100 damage, it breaks off its attack for 2d10 rounds, after which the crows descend and resume attacking. There is no limit to the number of times the crows can attack or be driven off.
Published in Dungeon Magazine 191.