Necrotic Energy Field
Level 5 HazardXP 200

Detect -

Initiative -

Immune attacks

Triggered Actions

Effect (necrotic) At-Will

Trigger: A living creature moves between the two pillars.

Effect (No Action): The triggering creature takes 2d6 + 6 necrotic damage.


Deactivate: Thievery DC 22 (standard action). Success: The energy field ceases to function. Failure (21 or less): The character takes 2d6 + 6 necrotic damage.

Published in Halls of Undermountain, page(s) 44.