Level 18 Lurker
Wind rushes by and coalesces into a ghostly form that has roughly the shape of a large hunting cat. It attacks and then fades into nothingness.Trap: A phantom hunter fades in and out of existence, and it attacks creatures within a defined area that is normally no larger than an 8-by-8-square section.Perception DC 20: The character notices that the shadows play strangely in the area, as if ghostly figures move within it DC 25: The character notices a strange totem tucked away in the area.Arcana DC 29: After the characters spot the totem, an Arcana check to detect magic determines that it courses with primal power.TriggerWhen an enemy enters the trap area, the phantom hunter makes the following two attacks on initiative counts 25 and 20. If an enemy is currently adjacent to the trap’s focus totem or holding it, the phantom hunter attacks that creature instead of attacking a random enemy.Attack 1Standard Action Melee 1
Special: This attack recharges on a roll of 6 on a d6. The phantom hunter uses this attack first during an encounter. Then, on each of the trap’s subsequent turns, make a recharge roll before the attack. If the recharge is successful, it uses this attack instead of the one noted below.Target: One creatureAttack: +23 vs. ACHit: 3d8+7 damage, and the target is weakened and slowed (save ends both).Attack 2Standard Action Melee 1
Target: One creatureAttack: +23 vs. ACHit: 2d8+7 damage.Countermeasures Succeeding on a complexity 1 skill challenge (4 successes before 3 failures) using either Nature or Arcana on the totem disables the trap. The characters disabling the phantom hunter must be holding the totem. Each attempt takes a standard action. If the skill challenge results in failure, the totem explodes, making the following attack.
Immediate Reaction Close burst 5
Target: Each creature in burst
Attack: +21 vs. Reflex
Hit: 3d8+7 damage
The phantom hunter does not attack anywhere outside the trap area, unless the totem is taken outside the area. If the latter is true, the phantom hunter attacks only a creature standing adjacent to the totem or holding it.
Published in Dungeon Master's Guide 2, page(s) 72, Dungeon Magazine 180.