Pillar of Kinetic Waves
Trap
Level 24 Blaster
XP 6050

The finely carved pillars to the northeast and southwest depict elves and humans engaged in a ritual hunt. The pillars pulse with energy that pushes against you like a wave in the sea.

Trap: When a living creature moves within 1 square of a pillar, the pillar exudes kinetic energy that pushes the creature away.Perception     No check is required to see the pillars.Arcana     DC 29: The character recognizes the pillars as the foci of a kinetic trap.Initiative +11TriggerWhen a creature comes within 1 square of a pillar, the trap activates and rolls initiative.AttackStandard Action      Close burst 5
Target: All creatures in burstAttack: +27 vs. ReflexHit: 3d12 + 8 damage and push 3 squares and knock prone.Countermeasures     Thievery DC 31: An adjacent character can disable the trap with a successful check.

Published in E2 Kingdom of the Ghouls, page(s) 19.