Pillars of Chaos
Level 4 Obstacle
XP 175

The pillars set around this chamber are covered with leering demonic faces, their eyes seeming to follow you as you move.

Trap: Planar energy infuses the pillars of chaos, hurling victims randomly throughout the chamber. Six pillars make up this trap, each of which occupies 1 square.Perception     No Perception check is necessary to notice the pillars.Arcana     DC 12: These pillars are infused with the planar energy of the Abyss.     DC 17: The pillars of chaos warp space around them. Demons can use the power of the pillars to teleport, but other creatures are drawn through the teleportation field at random.TriggerA pillar attacks whenever a nondemon starts its turn adjacent to it.AttackOpportunity Action      Close burst 1 centered on the pillar adjacent to the triggering creature
Target: The triggering creatureAttack: +7 vs. FortitudeHit: The target is teleported to an unoccupied square adjacent to one of the trap’s other pillars, determined randomly.Special: As a move action, a demon adjacent to a pillar of chaos can teleport to any unoccupied space it can see adjacent to another pillar of chaos.Countermeasures     Arcana DC 17: A character adjacent to a pillar of chaos can make an Arcana check (as a move action) to control the trap’s teleportation field. On a successful check, the character teleports to any unoccupied square it can see adjacent to another pillar of chaos.
     A character can attack a pillar to destroy it (AC 5, Reflex 5, Fortitude 10, 30 hit points). Destroying all the pillars ends this trap’s threat.

Published in Demonomicon, page(s) 36.