Pillars of Shadow
Level 17 Elite Blaster
Crumbling pillars across the chamber are shrouded by black mist.
When a creature uses any magic in this chamber, the nearest pillars lash out with deadly tendrils of shadow.
DC 20: A character spots the shadow clinging to the pillars.
Arcana or Religion
DC 20: Necrotic power imbued within the pillars is sensitive to magic.
DC 25: Radiant damage will temporarily thwart the power of the pillars.
The trap attacks whenever a creature in the chamber uses an arcane, divine, primal, or psionic power, or makes an attack that uses the enhancement bonus of a magic weapon or a magic implement, or uses a magic item power. The triggering creature is targeted by all pillars within range.
Attack * Necrotic
+18 vs. Reflex
The triggering creature
Ongoing 10 necrotic damage, and the target is dazed (save ends).
Arcana DC 13 or Religion DC : With a successful Arcana or Religion check (minor action), a character gains a +2 bonus to Reflex against the trap’s next attack.
A pillar targeted by a power that deals radiant damage is disabled until the end of the encounter. Before being disabled, the pillar makes an attack against the character targeting it.
Dungeon Magazine 180