Poisoned Dart Wall (Elite)
Trap
Level 6 Elite Blaster
XP 500

Darts fire from the wall, filling the chamber with danger.

Trap: Each round on its initiative, the trap fires a barrage of poison darts that randomly attack 4d4 targets in range.Perception     DC 24: The character notices the small holes in the walls.     DC 29: The character notices the tripwire trigger.Initiative +7TriggerWhen a character moves across the tripwire at the entrance of the chamber, the trap rolls initiative.AttackStandard Action      Ranged 20
Targets 4d4 targets in rangeAttack: +11 vs. ACHit: 1d8 + 2 damage and ongoing 10 poison damage (save ends).Countermeasures     Thievery DC 32: An adjacent character can disable the tripwire with a successful check.
     A character who moves no more than 1 square on a turn gains a +5 bonus to AC against the dart attacks.

Published in Dungeon Master's Guide, page(s) 89.