Poisoned Dart Wall
Level 6 Blaster
XP 250

Darts fire from the wall, filling the chamber with danger.

Trap: Each round on its initiative, the trap fires a barrage of poison darts that randomly attack 2d4 targets in range.Perception     DC 22: The character notices the small holes in the walls.     DC 27: The character notices the tripwire trigger.Initiative +7TriggerWhen a character moves across the tripwire at the entrance of the chamber, the trap rolls initiative.AttackStandard Action      Ranged 20
Targets 2d4 targets in rangeAttack: +11 vs. ACHit: 1d8 + 2 damage and ongoing 5 poison damage (save ends).Countermeasures     Thievery DC 30: An adjacent character can disable the tripwire with a successful check.
     A character who moves no more than 1 square on a turn gains a +5 bonus to AC against the dart attacks.

Published in Dungeon Master's Guide, page(s) 89, Dungeon Magazine 159, page(s) 89.