Level 1 TrapXP 100
Detect Perception DC 19Initiative -
Trigger: A creature opens the door.
Effect (Immediate Reaction): The triggering creature takes ongoing 5 poison damage and falls unconscious (save ends both).
Aftereffect: The creature takes 10 poison damage.
Special: This trap can be triggered only once.
Disable: Thievery DC 19 (standard action). Success: The needle trap is disarmed. Failure (14 or less): The trap triggers.
Published in Halls of Undermountain, page(s) 32.