Poisoned Needle
Level 1 TrapXP 100

Detect Perception DC 19

Initiative -

Immune attacks

Triggered Actions

Effect (poison)

Trigger: A creature opens the door.

Effect (Immediate Reaction): The triggering creature takes ongoing 5 poison damage and falls unconscious (save ends both).

    Aftereffect: The creature takes 10 poison damage.

Special: This trap can be triggered only once.


Disable: Thievery DC 19 (standard action). Success: The needle trap is disarmed. Failure (14 or less): The trap triggers.

Published in Halls of Undermountain, page(s) 32.