Level 14 Minion TrapXP 250
Detect Perception or Religion DC 29Initiative +12
HP 1; a missed attack never damages a minion.
AC 28, Fortitude 26, Reflex 25, Will —
Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Attack: Melee 1 (one creature); +17 vs. Fortitude
Hit: 11 damage, and the target falls prone.
Destroy: Athletics, Religion, or Thievery DC 22 (standard action). Requirement: The character performing the check must be adjacent to the trap. Success: The trap is destroyed. Failure (17 or lower): The trap attacks the character as a free action.
Published in Dungeon Magazine 203.