Possessed Sails
Object
Level 14 Minion TrapXP 250

Detect Perception or Religion DC 29

Initiative +12

HP 1; a missed attack never damages a minion.

AC 28, Fortitude 25, Reflex 26, Will

Immune necrotic, poison, psychic, all conditions, ongoing damage

Standard Actions

Entangling Canvas At-Will

Attack: Melee 1 (one creature); +17 vs. Reflex

Hit: The target is blinded and grabbed (save ends both). The sail can entangle one Large creature or up to two Medium or smaller creatures at a time.

Move Actions

Swimming Canvas At-Will

Effect: The sail swims up to 6 squares, and creatures grabbed by it are pulled with it, staying in a space of the DM’s choice within 1 square of the sail. The sail’s movement provokes no opportunity attacks.

Countermeasures

Destroy: Athletics or Religion DC 22 (standard action). Requirement: The character performing the check must be adjacent to the trap. Success: The trap is destroyed. Failure (17 or lower): The trap attacks the character as a free action.

Published in Dungeon Magazine 203.