Level 6 TrapXP 100
Detect automaticInitiative +2
AC 10, Fortitude 6, Reflex 10, Will -
Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Close Power At-Will
Requirement/Effect: Foosteth must be dead.
Attack: Close burst 5 (one creature in the burst); +9 vs. Will
Hit: The target is dazed until the start of the skull’s next turn, and the skull slides each creature adjacent to the target 1 square.
Control: Any creature that picks up and holds the skull can choose its target, but if the attack misses, the creature holding the skull takes 5 psychic damage.
Published in Dungeon Magazine 180, page(s) 47.