Psychic Scream Ward (Elite)
Trap
Level 16 Elite Lurker
XP 2800

The trapdoor suddenly glows with power, and a scream fill your mind, sending you reeling with pain.

Trap: When a creature touches the trapdoor, it starts to exude a disrupting telepathic cry.Arcana     DC 28: The character senses the strong magic on the door.     DC 33: The character recognizes the nature of the door’s magic, discerning the trap.TriggerWhen a character touches or attacks the trapdoor without disarming the trap, or enters the door’s space while the door is uncovered.Attack • PsychicImmediate Reaction      Close burst 5
Target: All creatures in burstAttack: +20 vs. ReflexHit: 2d8 + 5 psychic damage, and the target is pushed 3 squares and knocked prone.Countermeasures     Arcana DC 30 or Thievery DC 30: An adjacent character can disable the trap with three checks.
     A character can attack the trapdoor (Defenses 20; 200 hp). Destroying the trapdoor disables the trap.

Published in Dungeon Magazine 163, page(s) 73.