Pyrotechnics Trap (Elite)
Trap
Level 4 Elite Lurker
XP 350

A fountain of blinding flames erupts from a cunningly concealed nozzle set in the ground.

Trap: Pressure on any of the 6 squares around the nozzle causes the contraption to unleash a fountain of blinding flames into the air, attacking all creatures in a close burst 5.Perception     DC 14: The character notices the nozzle.     DC 19: The character notices the pressure plates that activate the trap.Initiative +6TriggerThe trap rolls initiative when a creature enters one of the squares surrounding the square containing the nozzle.AttackStandard Action      Close burst 5
Target: All creatures in burstAttack: +7 vs. FortitudeHit: 1d4 + 4 fire damage, and the target is blinded until the end of its next turn.Miss: Half damage.Countermeasures     Thievery DC 14: A character adjacent to a pressure plate can trigger the trap with a successful check (standard action). The trap attacks, as above.
     Thievery DC 19: A character adjacent to a pressure plate can disable the trap with a successful check (standard action). The trap does not activate when a creature enters a square containing a pressure plate.
     A character can attack the nozzle (AC 21, other defenses 19; hp 10). Destroying the nozzle disables the trap.

Published in Dragon Magazine Annual.