Level 23 Lurker
A blade of light sweeps straight out and then around, only to disappear back into the wall.Trap: One trap consists of a blade with a reach of 3 squares that sweeps through an area adjacent to it.Perception No check is required to see lines of crystal powder on the wall, which are telltale signs of the trap.Arcana DC 29: The character recognizes the line and what it means.TriggerWhen a PC enters any one of the six covered areas, all six traps attack as an immediate reaction. They then enter the initiative order directly after the creature that triggered it, attacking each round.Attack • RadiantImmediate Reaction Close area marked on map
Special Those in areas where two blades overlap are subject to attack by both.Targets Each creature in area.Attack: +27 vs. ReflexHit: 2d8 + 9 radiant damage, and the target slides 5 squares toward the south.Countermeasures Arcana DC 30 or Thievery DC 30: Standard action. An adjacent character can disarm the trap by ruining the crystal line.
Published in Dungeon Magazine 160, page(s) 70.