Level 2 Elite TrapXP 300
Detect Arcana or Dungeoneering DC 21Initiative -
Effect (radiant) At-Will
Requirement: One of the trapped items in the room must have been disturbed.
Trigger: A creature starts its turn in contact with the floor.
Effect (No Action): The triggering creature takes 5 radiant damage.
Disable: Arcana DC 21 (standard action). Success: The trap deactivates until the end of the character’s next turn.
Published in Halls of Undermountain, page(s) 62.