Level 1 Minion TrapXP 25
Detect automaticInitiative —
AC 10, Fortitude 10, Reflex 5, Will —
Immune all conditions, necrotic, poison, psychic, ongoing damage
Trigger: A creature enters the trap’s square and fails a DC 8 Dexterity check.
Attack (Opportunity Action): Melee 0 (triggering creature); +4 vs. Reflex
Hit: 1d6 + 4 damage. If the target is Tiny, it is also restrained and takes ongoing 5 damage (save ends both).
Disable: Thievery DC 8 (standard action). Success: The trap is disabled.
Published in Dungeon Magazine 211.