Razormesh Nets
Trap
Level 6 Obstacle
XP 250

A mesh of sharp steel wire falls from a hatch in the ceiling.

Trap: The net is composed of lightweight steel mesh. It is enchanted to twist and grasp its targets.TriggerWhen a creature steps on a linked pressure plate, the trap attacks. The attack is centered on the triggering creature and occurs only once.AttackImmediate Reaction      Close burst 1
Target Each creature in burst.Attack: +10 vs. ReflexHit: 2d6 + 4 damage, and the target is knocked prone and restrained; it is unable to stand and takes ongoing 5 damage while it remains restrained (see Countermeasures). Aftereffect: Ongoing 5 damage (save ends).Miss: The target is pushed to an unoccupied square adjacent to the burst.Effect The area of effect is difficult terrain.Countermeasures     Acrobatics DC 18 or Athletics DC 18: Standard action; the creature is no longer restrained.
     The net can be attacked (AC 20, Fortitude 20, Reflex 2; hp 70; immune to push, pull, and slide). If the net is destroyed, all creatures within are no longer restrained.

Published in Dungeon Magazine 167, page(s) 22, Dungeon Magazine Annual, page(s) 146.