Roaming Toad
Level 24 Blaster
XP 6050

The large devil-toad statue begins to slide around the chamber, crushing anything in its path.

Trap: The roaming toad tries to move toward and trample the closest active enemy of Blarux. It continues to slide around the chamber and trample enemies until stopped or until no more enemies remain in the chamber. It moves to avoid allies and the sacrifice table.Perception     DC 29: The floor is scraped here and there, indicating that something heavy might slide around on it.Initiative +2          Speed 8TriggerWhen any creature not previously approved by Blarux moves into the chamber at the top of the stairs, the trap activates and rolls initiative.AttackStandard Action      Area trample attack in squares entered by the toad
Trample Each turn, the roaming toad moves its speed and enters the closest enemy’s space. This movement does not provoke opportunity attacks. The toad can end its move in an occupied space. When it enters an enemy’s space, the toad makes a trample attack. Creatures in the toad’s space at the start of their turn are immobilized and prone, and the toad makes a free trample attack. The toad sits on a prone immobilized target until the target falls unconscious or a countermeasure described below is successful.Attack: +27 vs. ReflexHit: 4d8 + 8 damage, and the target is knocked prone and immobilized while the toad remains in the target’s square.Miss: Half damage, and the target is knocked prone and pushed 1 square.Countermeasures     Athletics DC 29: A character adjacent to the roaming toad can try to stop it by making a successful check. The check attempt provokes a trample attack, and if the attack hits, the check fails. Regardless, the toad moves again on its next turn.
     Strength DC 24: A character in the same square as the roaming toad can push it 1 square with a successful check.
     Thievery DC 29: An adjacent character can make the roaming toad immobilize it until the end of its next turn with a successful check.
     Characters can destroy the toad (AC 35, other defenses 33; hp 200; resist 10 all).

Published in E2 Kingdom of the Ghouls, page(s) 14.