Level 1 HazardXP 100

Detect Nature or Dungeoneering DC 19

Initiative +3

Immune attacks

Standard Actions

Attack Recharge

Attack: Close burst 3 (creatures in burst); +4 vs. Reflex

Hit: 2d6 + 6 damage.

Miss: Half damage.

Effect: The area of the burst becomes difficult terrain.

Special: As soon as the attack fails to recharge, the rockslide is over and does not attack again.


Avoid: A creature that takes damage from the rockslide can use an immediate interrupt to take advantage of natural openings in the slide to avoid damage by making a DC 25 Nature or Dungeoneering check. With a successful check, a creature takes half damage (or no damage if missed).

Published in Dungeon Master's Kit, page(s) 216.