Rolling Ball of Ice
Level 22 TrapXP 4150
Detect -Initiative +20
Attack (cold) At-Will
Attack: Melee 1 (each enemy in the room’s bowl-shaped area); +25 vs. Reflex
Hit: 2d8 + 6 cold damage, and the target falls prone. In addition, the target loses any immunity or resistance to fire (save ends).
Analyze: Arcana (trained only) DC 36 (minor action).The character realizes the trap can be controlled.
Control: Arcana (trained only) DC 36 (standard action). Success: The character chooses which creatures, if any, the rolling ball of ice attacks on its next turn. The ball of ice is still limited to creatures within the room’s bowlshaped area.
Evade: Acrobatics DC 36 (minor action). Success: The trap takes a -5 penalty to its next attack roll made against the character.
Published in Dungeon Magazine 200.