Seed of Winter
Trap
Level 18 Blaster
XP 2000

A large shimmering white acorn floats on a pedestal high above. Cold blue-white beams travel from 10 silver mirrors positioned throughout the chamber to converge on the seed.

Trap: The Seed of Winter attacks the nearest creature without the cold keyword within range on its turn.Perception     Characters can’t use Perception to detect this trap.Arcana     DC 25: The character recognizes that the silver mirrors are focusing the Seed of Winter’s power.     DC 30: The Seed of Winter is an artifact and is indestructible by any conventional means.Initiative +8TriggerOnce on its turn, the trap attacks the nearest creature to it within range without the cold keyword.AttackStandard Action      Ranged 10
Target: One creatureAttack: +24 vs. WillHit: The target is dominated (save ends) and is under the control of Chillreaver. Aftereffect: The target takes 2d10 + 5 cold damage and is immobilized (save ends).Countermeasures     Strength DC 35 or Thievery DC 35: An adjacent character can remove the Seed of Winter from its pedestal with a successful check. This disables the trap. The character gains a +2 bonus to this check for each silver mirror that has been destroyed. The Seed of Winter falls to the floor if all the silver mirrors have been destroyed.
     A character can attack any of the 10 silver mirrors (AC 29, other defenses 26; hp 1 each). Destroying all the silver mirrors disables the trap and the Seed of Winter falls to the floor.

Published in Dungeon Magazine 165, page(s) 42.