Serpent-Twined Statue
Trap
Level 26 Blaster
XP 9000

The serpents carved into these mountainlike sculptures flex and turn, glaring with glowing eyes.

Trap: Enchanted serpent carvings petrify those who trigger them.Perception     DC 27: The character notices runes hidden in the carving's contours.Arcana     DC 29: The character determines that the runes anchor the statue’s magic. Destroying or discharging the runes should disable the statue.Initiative +21TriggerWhen combat starts on the platform, Tholundru activates the trap, which rolls initiative.AttackStandard Action      Ranged 5
Target: One creatureAttack: +29 vs. Fortitude (does not provoke opportunity attacks)Hit: 3d8 + 5 damage, and the target is immobilized (save ends). First Failed Saving Throw: The target is restrained (save ends). Second Failed Saving Throw: The target is petrified (no save). Creatures that are immune to petrification are unaffected by this attack.Miss: Half damage, and the target is slowed until the end of the trap’s next turn.Countermeasures     Arcana DC 28 or Thievery DC 32: A character who makes a successful check from an adjacent square as a standard action discharges some of the trap’s runes. The trap takes a cumulative -2 penalty to its initiative count and makes an attack roll each time such a check succeeds. On the third successful check, the trap is disabled.
     A character can attack the trap to mar the runes (AC/Reflex 2; Fortitude 38; hp 150), but doing so grants the trap a +2 bonus to its next attack roll against the attacker. The attacker feels the energy of the trap flow toward him or her. Reducing the runes to 0 hit points disables the trap but does not destroy it.

Published in The Plane Below, page(s) 104.