Shadow Dart Wall
Level 6 Blaster
XP 250

A host of immaterial black darts streaks through the air, filling the room with a deadly web of shadow.

Trap: Each round on its initiative, the trap fires a barrage of immaterial shadow darts that randomly attack 2d4 targets in range. Shadow creatures are not targeted by the magic darts.Perception     DC 17: The character notices the small holes within the frames of the bookshelves along the walls.     DC 21: The character notices the switch by the west door.Initiative +7TriggerWhen the switch beside the west door is flipped (a standard action), the trap rolls initiative.AttackStandard Action      Ranged 10
Target: 2d4 targets (not including shadow creatures) in range.Attack: +11 vs. ACHit: 1d8 + 2 damage and ongoing 5 necrotic damage (save ends)Countermeasures     Thievery DC 21: A character adjacent to the switch, which is now locked into its position, can disable the trap with a successful check.
     A character who ends his or her turn directly adjacent to one of the interior walls (not adjacent to the open doorway) gains a +5 bonus to AC against the dart attacks.
     A character who moves no more than 1 square on a turn gains a +5 bonus to AC against the dart attacks.

Published in Dungeon Magazine 158, page(s) 40.