Shooting Star
Trap
Level 27 Warder
XP 11000

From a small rune, a burning boulder shoots across the room to slam into the door.

Trap: The trap is a single rune opposite a door in the room.Perception     DC 33: The character notices the rune.Arcana     DC 33: The character recognizes what the rune means.Initiative +6TriggerWhen a predetermined condition is met, the trap rolls initiative. It triggers on the following round.Attack • FireStandard Action      Area a path 3 squares wide down the center of the chamber
Targets Each creature in areaAttack: +32 vs. FortitudeHit: 2d12 + 8 fire damage, and the target is knocked prone.Miss: Half damage, and the target is not knocked prone.Effect The trap leaves a red-hot boulder blocking the door.Countermeasures     Arcana DC 29: Standard action. An adjacent character can delay the trap for one round by interfering with the rune.
     Arcana DC 33: Standard action. An adjacent character can disarm the trap by ruining the rune.
     Athletics DC 28: Move action. An adjacent character can move the boulder 1 square, taking 2d12 fire damage. If the character uses a tool to move the boulder (DM discretion), the DC increases to 32, but the boulder deals no damage to that character.

Published in Dungeon Magazine 160, page(s) 70.