Level 7 HazardXP 300
Detect Perception DC 23Initiative —
Trigger: A creature enters the pit’s space.
Attack (Opportunity Action): Melee 1 (triggering creature); +10 vs. Reflex
Hit: 1d10 damage, and the target takes ongoing 5 damage, is blinded, and is restrained (see Countermeasures). Until the target exits the pit, other creatures have no line of sight to the target.
Miss: The target returns to the last space it occupied, and its movement ends immediately.
Escape: Acrobatics or Athletics DC 16 (move action). Success: The target is no longer restrained.
Exit: Athletics DC 16 (move action). Success: The target climbs out of the pit, ceases taking the ongoing damage from the hazard, and is blinded (save ends).
Exit Assistance: Acrobatics or Athletics DC 16 (standard action). Requirement: The assistant must have a tool that can reach the target, such as a pole or rope. Success: The target gains a +5 bonus to any check to escape or exit the hazard.
Published in Dungeon Magazine 202.