Level 23 Blaster
An upright slab of black stone is shrouded in a blood-red haze.Trap: A slaughter monolith clouds the minds of creatures that approach it, causing them to lash out at their allies. The monolith occupies a 2-square-by-2-square area and is blocking terrain.Perception No Perception check is necessary to notice the monolith.Arcana DC 24: The black monolith channels the raw essence of the Abyss. It radiates evil, and it can overwhelm the senses of creatures that draw too close. DC 29: The monolith dominates creatures that approach it, causing them to lash out against their allies.Initiative +8TriggerThe trap activates and rolls initiative when any creature moves within 10 squares of it.AttackStandard Action Close burst 3 centered on the monolith
Target: Each creature in burstAttack: +27 vs. WillHit: The target moves its speed and makes a basic attack against the nearest creature. If the target can charge the nearest creature, it does that instead. If the target cannot attack, it makes a double move toward the nearest creature.Miss: 15 psychic damage, and the monolith pushes the target 2 squares.Countermeasures Arcana DC 29 or Religion DC 29 or Thievery DC 29: A character adjacent to the monolith can make an Arcana, Religion, or Thievery check (each as a standard action) to hinder the monolith’s attack. On a successful check, the monolith takes a -2 penalty to its next attack roll, and that attack has no effect on a miss. With three successful checks, the monolith is permanently disabled.
Published in Demonomicon, page(s) 39.