Level 4 TrapXP 175
Detect Perception DC 21Initiative —
Trigger: A creature enters the room containing the trap.
Effect: A trapdoor under the creature’s feet opens onto a magical chute.
Attack (Opportunity Action): Close room (triggering creature); +7 vs. Reflex
Hit: The creature falls down the chute and is removed from play until the start of its next turn, and the chute closes. Roll a d6 to determine in which dungeon level the target returns to play. The target returns to play in a chamber of your choice on that level.
Disable: Thievery DC 14 (standard action). Requirement: The character must have thieves’ tools. Success: The character disables the trap.
Published in Dungeon Magazine 214.