Slumbering Portal
Object
Level 1 TrapXP 100

Detect Perception or Arcana DC 19

Initiative

Immune attacks

Triggered Actions

Attack (charm) At-Will

Trigger: A creature touches the door or passes through the doorway without saying the password during the previous 2 rounds.

Attack (Immediate Reaction): Close blast 3 (creatures in blast); +4 vs. Will

Hit: The target is slowed (save ends).

    First Failed Saving Throw: The target instead falls unconscious (save ends).

Countermeasures

Clue: Perception DC 19. Success: The character discovers hidden tracery on the doorway that reveals the password, although not what the word is for.

Control: Arcana (trained only) DC 19. Success: The character can change the password. Failure (18 or lower): The character triggers the trap.

Disarm: Arcana (trained only) DC 19. Success: The character defaces the right runes to disarm the trap. Failure (14 or lower): The character triggers the trap.

Disarm: Thievery DC 19. Success: The character defaces the right runes to disarm the trap. Failure (14 or lower): The character triggers the trap.

Published in Dungeon Magazine 201.