Level 26 Solo Blaster
The chest opens to reveal a strange, many-faceted gem affixed to the inner lid. Suddenly, the gem emits blasts of blinding light.Trap: When the chest is opened, the gem starts emitting blasts of radiant power from its many facets.Perception DC 31: The barest flicker of light shows through the seams of the closed chest lid.Arcana DC 31: The light could be anything—possibly a lingering trap, or perhaps even something as potent as a soul gem.Initiative +8TriggerWhen the chest is opened and a creature is within or moves within 5 squares of the soul gem, it rolls initiative and attacks. The gem can make a free attack anytime a creature tries to retrieve an item from the chest.AttackStandard Action Close blast 5
Target: All living creatures in blastAttack: +29 vs. FortitudeHit: 3d10 + 5 radiant damage, and the target takes ongoing 10 radiant damage and is stunned (save ends both).Aftereffect The target is dazed (save ends).Special Each round, roll 1d8 to determine the direction of the blast. The blast is centered on one square of the gem’s space, starting with the north square and moving clockwise around the gem’s space.Countermeasures Thievery DC 26: A character can attempt to remove the soul gem from its socket and thereby disable it by making three DC 26 Thievery checks (each as a standard action). Success detaches the gem and disables the trap. Failure causes the gem to explode (close burst 8, 4d10 + 5 radiant damage and stunned [save ends] to all living creatures in burst).
A character can attack the gem (AC 33, other defenses 29; hp 100; resist 15 all). When reduced to 0 hit points, the gem explodes in a close burst 8, as above. Destroying the gem disables the trap.
Published in E2 Kingdom of the Ghouls, page(s) 62.