Soul Mirror
Object
Level 18 TrapXP 2000

Detect automatic

Initiative

HP 150

AC 31, Fortitude 30, Reflex 18, Will

Immune cold, fire, necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage

Standard Actions

Trap Soul At-Will

Requirement: The mirror’s owner must activate this power and must be able to see the mirror to do so.

Attack: Ranged 20 (one creature that the mirror's owner can see); +21 vs. Will

Hit: The target is trapped in an extradimensional space and removed from play. While trapped, the target has neither line of effect nor line of sight to any other creature, and other creatures have neither line of sight nor line of effect to the target. A trapped creature freed from the mirror appears in a space adjacent to the mirror or in the nearest unoccupied space.

Countermeasures

Identify: Arcana (trained only) DC 23. The character realizes that the mirror can trap creatures in extradimensional cells but also realizes that the Arcana skill can be used to free such creatures.

Identify: Arcana (trained only) DC 32. Breaking the mirror frees the creatures trapped within. A prisoner might also be able to trick the mirror into releasing it.

Escape: Insight DC 23 (standard action). Success: The trapped creature escapes the mirror. The mirror’s owner takes 10 psychic damage each time a trapped creature escapes in this manner. Failure (by 5 or more): The trapped creature takes 10 psychic damage.

Escape: Insight DC 32 (minor action). Success: The trapped creature escapes the mirror. The mirror’s owner takes 10 psychic damage each time a trapped creature escapes in this manner. Failure (by 5 or more): The trapped creature takes 10 psychic damage.

Release: Arcana (trained only) DC 23 (standard action). Requirement: The character must be adjacent to the mirror. Success: The character touches the mirror and commands it to release one trapped creature mentioned by name. Failure (by 5 or more): The character takes 10 psychic damage.

Release: Arcana (trained only) DC 32 (minor action). Requirement: The character must be adjacent to the mirror. Success: The character touches the mirror and commands it to release one trapped creature mentioned by name. Failure (by 5 or more): The character takes 10 psychic damage.

Shatter: If the mirror is reduced to 0 hit points, all those trapped within are released.

Published in Dungeon Magazine 200.