Spectral Hands (Elite)
Level 15 Elite Lurker
XP 2400

Ten squares of the room are adjacent to a lead coffin. A spectral entity trapped in the coffin reaches out and strikes characters with a clawed, insubstantial hand whenever they draw too near.

Perception     Characters can’t use Perception to detect this trap.Insight     DC 15: The character gets a bad feeling about the coffin.TriggerThe trap attacks when a character enters an adjacent square.AttackOpportunity Action      Melee
Target: Each creature entering a square adjacent to the coffin. A creature that travels through multiple adjacent squares is attacked only once per move action.Attack: +21 vs. ACHit: 4d6 + 15 necrotic damage, and the target is weakened and immobilized (save ends).Countermeasures     Religion DC 20: A character who is a member of a divine class and approaches within 2 squares of the coffin can disable the trap by succeeding on a successful check as a standard action.
     Athletics DC 18: A character who is adjacent to the trap can pry open the coffin lid with a successful check as a standard action and reduce the brittle bones inside to inert shards (AC 5; Fortitude 10; Reflex 5; hp 80).

Published in Open Grave, page(s) 28.