Level 3 Obstacle
A spider cactus stands between 6 and 7 feet tall. The plant is bright green with white verticalHazard: A spider cactus hunts by firing barbed purple needles at prey. Skewered prey are then dragged to the base of the cactus, where they can be pierced by large, green feeding needles. A spider cactus grows among others of its kind in patches along roads, paths, or other prey-rich areas.Perception No check is necessary to notice the spider cactus.Nature or Dungeoneering DC 20: The character identifies the plant as a spider cactus.Initiative +4TriggerThe cactus attacks any single creature within 3 squares, using its ranged attack against distant enemies and melee attack against those within range.AttackStandard Action Ranged 3
streaks that run the length of its body.
Target: One creatureAttack: +8 vs. ACHit: 1d8 damage, and the target is immobilized (until escape), and pulled 1 square.AttackStandard Action Melee 1
Target: One creatureAttack: +9 vs. ACHit: 2d6 + 5 damage, and immobilized until escape.Countermeasures Acrobatics DC 16 or Athletics DC 16: Restrained characters can use a successful escape action check to free themselves. A successful check results in an extra 1d8 damage.
A character can attack a spider cactus (AC 11, Fortitude 11, Reflex 11; hp 33).
A spider cactus’s needle tethers can be cut (AC 15, Fortitude 15, Reflex 15; hp 5), freeing a trapped character.
Published in Dragon Magazine 364, page(s) 67.