Spiked Pit (5 Feet Deep)
Level 3 TrapXP 150
Detect Perception DC 21Initiative —
Attack (poison) At-Will
Trigger: A creature enters a square containing the pit.
Attack (No Action): Melee 0 (triggering creature); +6 vs. Reflex
Hit: 1d8 damage, ongoing 5 poison damage (save ends), and the target falls prone.
Miss: As a free action, the target moves into the last square it occupied before it entered the pit’s square.
Special: Once triggered, the pit is no longer concealed.
Disable: Thievery DC 9 (standard action). Success: The pit’s wooden spikes are safely removed.
Published in Dungeon Magazine 210.