Spiked Pit
Level 4 TrapXP 200

Detect automatic


Immune attacks

Triggered Actions

Attack At-Will

Trigger: A creature enters one of the pit’s four squares.

Attack (No Action): Melee 1 (triggering creature); +9 vs. Reflex

Hit: The target falls 10 feet to the bottom of the spiked pit, takes 3d10 + 6 damage, and falls prone.

Miss: The target returns to the last square it occupied, and its movement ends immediately.


Escape: Athletics DC 15 (move action). Success: The character can climb out of the pit.

Published in Dungeon Magazine 211.