Spinning Column of Death (Elite)
Trap
Level 15 Elite Blaster
XP 1200

A 10-foot tall column spins in place as jagged wheels spin, blades lash out, and bludgeons smash the ground.

Trap: A column filling a 2-by-2 area comes to life once activated, attacking all creatures within its reach.Perception     No check is necessary to notice the spinning column of death.Initiative +5TriggerThe trap rolls initiative at the start of the encounter. It attacks on its turn.AttackStandard Action      Close burst 2
Target: All creatures in burstAttack: +20 vs. ACHit: 2d8 + 8 damage (crit 1d8 + 24), and push the target 1 square.Miss: Half damage, and the target is not pushedCountermeasures     A character can attack the trap (AC 29, other defenses 17; hp 100). Destroying the spinning column of death disables the trap.
     Thievery DC 23: An adjacent character can engage in a skill challenge to disable the trap. Complexity 1 (4 successes before 3 failures). Success disables the trap. Failure causes the trap to make close burst 2 attack as an immediate reaction.

Published in Dragon Magazine Annual.