Spinning Statue
Level 7 TrapXP 300

Detect Perception (see below)

Initiative +8

HP 70

AC 19, Fortitude 20, Reflex 17, Will -

Resist 10 acid Immune necrotic, poison, psychic, forced movement, all conditions

Standard Actions

Spinning Limbs At-Will

Attack: Close burst 3 (enemies in the burst); +14 vs. AC

Hit: 1d8 + 6 damage, and the target slides 2 squares in a random direction.


Predict: Perception DC 16 Success: The character spots bloodstains on the statues’ arms.

Predict: Perception DC 23 Success: The character notices the statues are built to move their arms and torsos and notices a control panel on each.

Disable: Thievery DC 23 (move action). Requirement: The character must be adjacent to the statue. Success: The first success imposes a -4 penalty to the statue’s attacks. A second success disables the statue. Failure (18 or less): The statue attacks the character as a free action.

Destroy: If a statue is reduced to 0 hit points, it is destroyed.

Published in Dungeon Magazine 195.